Stationary and Fusion

Hi!

So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a fool.

Image

The finsihed version of the fusion of a Controller and a Thrower.

It was rather tricky to find a good solution for how the fusion would work and once I had made the changes for the fused version, I had to UV- map the new versions, which just didn’t go as fast as I had thought. Now that I’ve finally finished the UV I feel like I could have worked with it in another way. I think I could have used the UV for the normal versions to make the new UV more readable and I think I’ll remake the UV after the Alpha.

We’ve set our Alpha for next Friday. Since it’s easter next weekend, I’ll visit my family in Uppsala, so I’ll try to finish my sprint by the end of thursday next week. For the Alpha I want to have a finished modell for all the robots. I there for have to finish the UV-maping for the Statonary robot and then make the Shield and the Grabber, before I can make the different fusions. Hopefully it will go alot quicker to make the other fusions now. Every fusion consists of either a Controller or a Stationary Robot as base. Therefore, once I’ve made the fusion version of the Controller and the Stationary, I’ll be able to use these meshes for all of the different fusion combinations.

I’ve already finsihed the Controller version for this, and I’ll make the Stationary next week.

ImageWorking on the UV for the Sationary robot.