Big Game Project Weekly Roundup: April 7-11

My first, real week of the Big Game Project is now finished. From now on, I  will blog at least once a week, and do some weekly roundup on what happened during the week.

April 7-9: Talking to my teachers about what to do
I spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the end, we decided to let me work alone on a vertical slice of the game I pitched to them earlier in the course, and hopefully make the game in  full next year.

The reason why I didn’t pitch this concept for the rest of the class was not because of the fact that it was a bad idea. In fact, my teachers really liked my idea and they really wanted me to keep working on it. The thing was that since this is a strategy game, you’ll need lots of  Rock-Paper-Scissors triangles of units and such to keep it interesting (Håkan thought that 12 different units was the bare minimum required for the game to be interesting). It would simply be to much work for the Big Game Project, even if we were to work in a big group. That’s why I’m only making a vertical slice now

April 10-11: Learning the basics of Unity
The past few days, I’ve been sitting and trying to learn myself the Unity game engine; which I only have limited experience since earlier on. I’ve been mostly sitting with a stealth game tutorial from Unity’s official site. So far I have a hang of how things work with the engine and such

Next week: Keep learning Unity
As planned together with my teachers, I will keep sitting and learning myself Unity the next week. I will look into more tutorials, as well as reading a book on Unity that I got to borrow from my teacher that it very up-to-date.

Looking ahead: Assets
Since I’m not an artist, I’ll most likely download/buy assets from the Unity asset store and work with them. My teacher also told me that there might be a person who can help me with the GUI of the game, but that comes later.