Wood Spirit – All Animations
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I was hoping to be able to write about something a little different than animations this time, but another animation post it is. This time I was animating the final standard enemy, the Wood Spirit. Also since it was wood that I was going to animate I managed to take a few “shortcuts” that saved quite a bit of time. Like all other animations I copied the face, or mask rather, from frame to frame to maintain a coherent appearance and proportions. However on these animations I copied and reused a bit more, like the arms and branches on the head, just making the process a little faster and easier. I don’t necessarily like animating like this since to me the animations tend to appear a bit more “alive” if you draw the frames from the bottom up. Then there will still be movement in the lines from all the tiny variations, giving a more vivid, although perhaps a bit less refined, impression. Then I pretty much followed my now slightly standard process, but applying it to all the wood animations sprites before going to the next step. Then came the linearts. I used the concept sketches to make the first idle lineart, and once I was happy with that I used that as a reference to draw all the other lineart frames. As stated above I copied and reused the original frame’s head, branches and arms, just rotating the different rigid parts and filling in the gaps. Then drawing the remaining parts from frame to frame. And lastly the color-stage. I started with basic flat colors on all frames, and then started building up the shadows, and finished the frames with highlights. It did occur to me later that working this way was perhaps a bit risky. I should probably have made a single frame complete first with lineart and full coloration to see if everything worked as well as I wanted. If anything had to be changed in the lineart for example once all linearts had been drawn, it could have taken quite a bit of extra time. Overall I found this animation-process quite a bit faster than how I animated from the start, saving several hours over the entire enemy. This could however also in part be attributed to that I have been animating for a while now, decreasing the time required for each animation. Anyway, below is a loop of all the Wood Spirits animations (yes, including the death animation as well), hope you like it! |
