Comment #2 Mattias Ramkvist

You can find the blog post below:

https://rasagameengine.wordpress.com/2018/02/08/5sd064-enemy-movement-visualization/comment-page-1/#comment-16

Hi Rasa,

It’s always fun to learn more about different movements that you kan program through Unity, and this seems to be an exciting and unique way to program an enemy that circles around the player. Outside of that, you are giving clear information on what you are working on in Unity. It is great that you know of Gizmo, as that is something that I have recently discovered as well, and it’s great for using prefabs of characters and designs in the game. The English is clear, the blog is easy to read, and if you’re a game designer, then this post gives great information on how to approach enemy movements in Unity.

It is clear that your group has an aesthetic goal with these mechanics, and this movement will add something unique to your enemies, and to the player, so it appears that following the MDA model is no problem for your group! I also enjoy that you show some of your own hand-drawn first drafts, which adds more of an explanation of the functions of the enemies to the reader. This is great info! Good job!

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