Comment #4

Comment on Mattias Ramkvist’s blog post: “Boss design”

https://rasagameengine.wordpress.com/2018/03/03/boss-design/comment-page-1/#comment-12

Your post highlights a very intriguing part of your game’s design. You do a good job of contextualizing as well as motivating why you’ve made this design decision, as well as what it actually is that you’re doing. If I had to pick out something which could have been done better then I do feel like there could perhaps have been some slight elaboration regarding why it is important for the boss to be huge in the first place (What concept are you working on? What aesthetics motivate a huge monster?). Yet what stood out more to me was that I didn’t feel like the code was explained enough, the actual “how”. However I don’t know for sure whether that really would have been necessary to elaborate on, but as someone who has dabbled in programming similar things in the past, I definitely am curious exactly how you’ve made it work haha.

About Edvin Broberg

2017 Project Management