Comment #5

Comment on Niklas Ericsson’s blog post: “Sprint 7 – Playtesting”

https://niklasericssonblog.wordpress.com/2018/03/07/sprint-7-playtesting/comment-page-1/#comment-17

You’ve written a very extensive and detailed post while still keeping the reader interested. You make it very clear what state your game was in at every playtest, and what kind of feedback you were anticipating/looking for. You’ve also made it clear what kind of feedback it was you recieved and how it affected the development of your game. The many examples you describe (powerup, shield buttons, charging laser) help the reader get an idea of the impact the playtests had on your development. I also thought it was interesting when you mentioned that playtest feedback could serve as a ”tie breaker” if the team is ever at odds regarding what the next step in development should be. Since that is a scenario I haven’t personally experienced, I found it to be an interesting example of how playtest feedback can be used. Those kinds of perspectives are what I personally like to read in these blogs, since I feel like I’m learning something which may be useful for me to know in the future. Overall this is a post which was very enjoyable to read, and I feel like I’ve learned a couple of new things from it.

About Edvin Broberg

2017 Project Management