Comment #1

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Original post here: https://tomassavela.wordpress.com/2018/02/15/blog-2-designing-the-enemies-in-umibozu/

Comment time! Alright, first off, great introduction. I understood what you were going to talk about and the reason behind it immediately.

Very well put on the visuals of the different kinds of enemies, however you never really explained what the enemies actually do in the game. Do they attack the player? How? Do they all behave the exact same way? Are they all introduced at the same time? I guess I just want a little more on the mechanics and dynamics of the enemies.

In the introduction you present it so the reader is prepared to read about the enemy design and the thought process behind it. However, in the end you kind of drop that point and start discussing planning and organization. And -while you put it is such a way so I understand how important it was to mention- I was also a bit unsatisfied since you never really gave a conclusion about the enemy design.

Great penmanship! All decisions are well and eloquently explained, I am super impressed.

Alright that’s it, I have surprisingly little to say. Good luck on your game dude!

// Maya Siden

About Maya Siden

2017 Game Design