Hey Karl,
I have to say that this blog was one truly interesting, fluid article; easy to read and follow. It introduced me to some basics of level designing (interesting correlation with the music composing).
I like the slow introduction/tutorial way of teaching the player basics of mechanics and controls; rather than writing them on a paper or having them in written form on the screen, which then has to be memorised mostly unsuccessfully. Simply, because I don’t like much distractions until I get comfortable with the commands.
I feel like balancing the level is one of the most interesting parts of a design; feeling like some kind of god, introducing and spawning creatures on your vill, how will they behave, deciding how much pressure the avatar will have, thus influencing the player and forming him by your own philosophy, incepting your own logic in his brain (as in an Inception movie). Marvellous.
I don’t have any objections to your article. It was grammatically correct and easy to understand.
Maybe, one suggestion about the enemies; since you have mentioned a Fly as a first and easiest enemy, wouldn’t be bad to mention other types of enemies; their names or how do they attack. Otherwise, nice blog. Keep it going and good luck.
Saša Džigurski
Hey Karl,
I have to say that this blog was one truly interesting, fluid article; easy to read and follow. It introduced me to some basics of level designing (interesting correlation with the music composing).
I like the slow introduction/tutorial way of teaching the player basics of mechanics and controls; rather than writing them on a paper or having them in written form on the screen, which then has to be memorised mostly unsuccessfully. Simply, because I don’t like much distractions until I get comfortable with the commands.
I feel like balancing the level is one of the most interesting parts of a design; feeling like some kind of god, introducing and spawning creatures on your vill, how will they behave, deciding how much pressure the avatar will have, thus influencing the player and forming him by your own philosophy, incepting your own logic in his brain (as in an Inception movie). Marvellous.
I don’t have any objections to your article. It was grammatically correct and easy to understand.
Maybe, one suggestion about the enemies; since you have mentioned a Fly as a first and easiest enemy, wouldn’t be bad to mention other types of enemies; their names or how do they attack. Otherwise, nice blog. Keep it going and good luck.
Saša Džigurski
Karl’s blog: https://karldesigncom.wordpress.com/2018/03/01/5sd064-game-design-blog-01-03/comment-page-1/#comment-6