Comment #2
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Comments On Others Blogs Original post here: https://hampusgameblog.wordpress.com/2018/02/07/level-design/ Good post on the process behind the level design! I do have a couple of thoughts about how it could have been a little clearer though, so here we go… “The level I have been working on is the first 30 seconds of playable terrain” I am fond of this part and the directly proceeding one where you clearly state what part of the game you have been working on. I would have loved to see even more explanations and examples of what you have created and why. I am not sure what Tilemaps is and, while I can take an educated guess, a definition of what it means, what it does, and why it was important would have been appreciated. “I have done research on level design” that is very interesting! What kind of research? “I have also been researching appropriate structures and surroundings, to a point that besides being “game-environment”, the player can feel the appropriate atmosphere” alright so there is some kind of thought and reasoning behind the environment. What is it that you wanted the player to feel? Why? And how did you achieve that? In the last part you make some very good points of why it was important to do the level design this week. This kind of motivation would have been great to put in the beginning of the text so I would have had an understanding of Why you did what you did before diving into How. Just a little side note Alright that should be all the What’s, How’s and Why’s. Good luck on your game man! //Maya Siden |