Comment 4 #Rosenberg, Erik
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http://blog.erikrosenberg.se/2018/03/01/post-4-introducing-features-to-the-player/ “Very good that your team noticed that players have a hard time to comprehend all the abilities given to them – and not just assuming that they are “bad players” or “noobs”. I enjoy the way you describe the process behind creating the level, with motivations for why. What I am missing is if your group discussed some of the risks behind your decisions. For example the forced pause screens, how they can bring a player out of the game (flow of the game) and ruin the experience. Even though it is in a tutorial level were they player is still not fully submerged in the game experience its” |