Comment #5
|
Hey Maya, this is Guy Dimor, lead code for team Wendigo, you may or may not have heard about me, I don’t believe we’ve spoken before. Kidding, of course. You did a great job explaining the reasoning behind your various design decisions as well as detailing the thought process behind every wave of enemies in your game. I liked that your primary goal was to make sure the player used the full set of abilities given to them and that you managed to design the level accordingly. I wish you would have taken pictures to illustrate your designs, especially considering they’re a requirement for each blog-post, as they would add a lot to the post. I mean, come on Maya, it really shouldn’t be difficult. All in all, it was a very easy to read and well-written post which I enjoyed reading, and we’ll see where your game ends up.
|