Critique 5: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/08/player-feedback/comment-page-1/#comment-22

 

Very interesting post! I like how you start by giving a quick background and thoughts about playtesting and feedback in general as it helps to understand your point of view on that matter and as a reader to figure out where you are going with your post.

I agree with you on the fact that art is often looked over when it comes to critique as testers either don’t feel like they have the authority to comment on that topic (not graphics people) or just don’t want to hurt you. I find it interesting that you brought up that topic and that you give your personal opinion on it.

When it comes to the theme of the blog for this week: Playtesting (how has playtesting affected your development?), I feel like your blog is a little off topic as you mainly talk about the playtesting itself and your opinion on it but actually not on how it affected your work or the way you produce assets.

Now you said that: ”I don’t have that much to say about the playtesting – as I did not get much feedback that was aimed directly at my specific areas.”, by that I guess you mean that it did not really affect your development – which responds to my previous remark but I still feel like to some extent, even if it has nothing to see with art, playtesting has made you think again the way you work or see your game, and talking about that would have answered the problematic.

Concerning the grammar or the structure of the text, I have nothing to say, it is very well presented: clear and organized, making the reading flow very naturally.

All in all I will say that I found the post to be very professional and enjoyable to read. I’m looking forward to the next one!

Great work!

-Mikael Ferroukhi

About Mikael Ferroukhi

2017 Graphics