My second blog comment

Week 2 – William Teurnell

Hi!
I must applaud you for your blog post. It is nicely written and have an interesting topic. Since you started giving the reader a good description of the narratives (in the introduction), I got a detailed overview of the game and what you wanted to achieve.

As a project manager, I can relate to the decision of prioritising other features more, than putting the cutscenes as one of the biggest priorities. As you said, the cutscenes are not considered to be essential for reaching the aesthetic goal. Adding narrative cutscenes, can of course improve the game in several ways. However, there are numerous ways of finding other solutions for achieving the aesthetic goal.

Several teachers have also been very clear about how cutscenes can lose their function. Why would the player want to see a narrative story, before the game starts? Can the player click past the cutscenes? If so, what is the function of having cutscenes? Therefore, I think you have come up with a great idea of adding narratives to the game, by not using cutscenes. By creating a menu that is containing visual narratives, not in a forceful way, the player can chose to interpret the visuals and then get a sense of what kind of game it is. I think it is brilliant.

I think it were very easy to follow the process of how the menu was made, since you managed to have a red thread in the text. You were very clear on how your process were accomplished and why you made your decisions. The text is backed up by good arguments, which makes the text much more appreciated. The post is definitely valuable, since you have come up with a solution on how to add narratives, without using cutscenes. This information will be saved and used for future projects. Good job!

/Lina Femling


Hi!
When I read the first paragraph of your text, several questions emerged in my head. Why have you decided on the present design for your enemy? What made you do these changes? What led the enemy sprite to evolve from the original idea to your idea? I wanted to know more. I seeked a good explanation of your changes and why you made them.

However, when I continued to read, you gave me all the answers. All the questions that were circulating in my head, were gone. I continued to read your text and was amazed by how well written and thought through your text were. As a reader, I understood your process very easily. The text contained good descriptions of why you made your choices; making it easy for me to understand the decision making. Your thoughts about the robotic looks for your enemies, were very interesting and made much sense. You have really taken the aesthetic goal into consideration, and I am certainly very excited to see what else you can make to reach the aesthetic goal. I think this blog post is valuable, since you describe thoroughly how an enemy can transform into something totally different; but still be able to achieve the aesthetic goal. Everything in the text were understandable and I grasped why you did your changes and how you made them. I really enjoyed reading your blog post, since it did not contain any excess of irrelevant information, you communicated the production process in a helpful way, as well as providing me with reasonable motivations for your design decisions. Good job!

/Lina Femling

I accidentially commented on the wrong blog post, therefore there are two comments this week.

About Lina Femling

2017 Project Management