My first blog comment
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Week 1 – Vidar Grönros There are some question marks about the text. There are a few contradictions in the blog post, which makes a few things confusing. In the beginning of the text, your group didn’t wanted to give the player a feeling of adventure, where the player would be able to control a ship on the open ocean. However, later in the text, you made some changes to your initial idea; to make an infinite ocean in all directions that would keep on generating. This would thereby create the dynamics and feeling of an infinite ocean. According to me, this is a contradiction. You didn’t wanted to give the sense of adventure. However, by creating an infinite ocean, the player would automatically be able to “explore” it. Consequently, the idea of making an infinite ocean would give the player a sense of adventure. I understand your approach and the procedure in your changes. The different ideas to solve your problem is clearly described and I understand your course of action. However, it did not become clear to me why you made them. To make things clearer, I would have needed a better explanation on what the initial concept document had in mind. It is briefly explained, which makes it difficult for me to understand why you made your choices. I think the post is valuable, since you came up with an interesting idea; an idea I would not think of myself to put in a shoot ‘em up game. To clarify, your idea is not a bad thing. The post is valuable, since you are going against the original and traditional idea of a shoot ‘em up game. If you can pull this of, your approach will be very interesting to follow since the reader will be given another idea of how a shoot ‘em up game can be like. However, the text could have been more valuable if it would have been less incomprehensive. Since there were a few things in the text that appeared confusing, the blog post lost a bit of value. |