Game Design 2: Comments

week 1  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.

First of I want to say that I think that your blog very well describes the process you went through when working on the lighting in your game. I think that your post makes it very clear what is done and that it explains why as you mentioned that the lighting helps with the aesthetic goal of your game although I think you meant to write “the lack of light makes the player feel less safe” or something along those lines, perhaps “the weak lighting in the game makes the player feel less safe”. I have also worked with adding light to 2D environments in Unity and I agree that while it is convenient to make simple lighting work by creating materials for every object that makes it affected by light it is a bit annoying to add anything more interesting as Unity seems to not like anything other than point-lights using that solution.

In summary I think that this is a well written blog post with a clear purpose and that it describes the feature well.

week 2  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.

First of I want to say that I think your blog post very thoroughly describes the process you went through when creating the alpha presentation for your game. I think that this blog post has a clear purpose, being describing how your made the presentation and why you made the choices that you made with it. I also agree that it can be difficult to come up with things you are dissatisfied with so early in the process, our group for instance mostly talked about things unrelated or simply very minor inconveniences. The only critique I can think of for it is that you could have said more about what the final product (the presentation) contained.

In summary I think this is a well written blog post and that it has a clear purpose that very well explains your thought process during the creation of your presentation.

week 3  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.

I like the image you chose which compactly explains the different stages of Scrum. I think that this blog post does a good job of summarising the Scrum process and thoroughly describes how it has affected the development of your game and I agree with most of your conclusions, for example about how the backlog is very useful, especially since I am also the only programmer in my group and it is very convenient to know exactly what there is you need to make or do both each week but also to know what you will be doing in the future which helps you plan ahead.

In summary I think this blog post is valuable and well written. It summarises Scrum quite well and explains your opinion of it and some of your reasoning for your opinion of it.

week 4  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.

It is interesting to see how a completely different type of game deals with level design as this was one of the main things I did as the sole programmer in my group working on Behemoth and so I think this is a valuable and interesting post. As some sort of critiques I will say that you could more thoroughly explain why you made the choices you did. However I really like the way you thoroughly described the process you went through making it a more fun read and I can relate especially with the crunching over the weekend part.

In summary I think this is a well written blog post with a clear purpose and that it does a good job explaining what you did and to some extent why.

week 5  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.

First of I want to say that this is a well written blog post and that I think you thoroughly explained what you did and why and I like that you showed the questions you asked to the playtesters. I know myself that sometimes playtesting can give very conflicting results, we had similar issues where some players thought our game was too hard while others thought it was too easy and so I agree that sometimes not all feedback is useful but that at the end of the day you are not making the game for yourself but for others. I’m glad that your playtesting sessions led to positive results for you in the end.

In summary I think that this is a good blog post with a clear purpose and it does a good job explaining your thoughts on the playtesting sessions.

week 6  *

Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for the final week.

First of I want to say that this is a well written blog post. While im not totally sure what to comment on a postmortem besides whether it did what its supposed to or not (which I think it did its job well) I agree with you, as the only programmer in my group learning Unity was challenging but ultimately I still think that it is a very fun experience and that you learn a lot from this.

In summary I think this is a very good blog post, it does exactly what it is supposed to, be the postmortem for your project and that it is well written and explains where you are coming from with your opinions of the project and of how you feel about how your work turned out.

About Jonathan Berggren

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