Blog 4# Teaching the player to boat.
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In this post we will go over how we ended up teaching our players the mechanics of the game. While reading this it is good to know that our goal was to have a immersive game, and we wanted the player at no point to be taken out of the game by pausing it or creating a tutorial level (ocean with borders) to break the immersion of the endless ocean. During our playtests we one of the biggest problems were players not knowing what to do when we let them go on our infinite ocean. We knew we needed to come up with some way to tell the player how the basic controls and power ups work, And we also needed a way to explain the main objective. Where am i suppose to go on this infinite ocean as a player? We solved this with several different approaches. First the main mechanics, getting the ship moving by changing gears, shooting the harpoon, shockwave and using the spotlight. We also added the tutorial in the pause menu, this way the player can decide when to go and check what controls to use. And we would not have to keep finding ways to tell the player if they forget.
We first played around with having more information at the start but it felt to crowded and as we all know players will read it and then forget about it so it was cut. Our solution was to give the player the information they needed when it was relevant. After the hint has been displayed it is also added to the pause menu.
But we still weren’t quite happy, during the play tests we still had players running in the opposite way of what the compass was telling them, and we got comments like “this is not how a compass works” sense the players expected the compass to always point north and not towards the “Artifacts” we wanted them to pickup. And also some general ones for other things in the game. We as a team are happy with the way we teach our player how the game works and what to do. however we still have problems with people not listening to the voice acting and not following the compass this is something i wish we had more time looking into and making clearer for the player what to do. Thanks for reading!
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