Boss Soundtrack Making

The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.

Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find a really cool and it would certainly fit with a big enemy like Umibozu.

After that decision I started to look for Taiko drum samples which unfortunately wasn’t as easy to find as I first expected. Recording the drum sounds or sampling from existing soundtracks was two options I tried to avoid. Recording would be really cumbersome and I also don’t have the right instruments for that. Sampling the soundtracks would be pretty messy and the samples wouldn’t sound that good. Luckily I found a sample pack which was pretty darn cheap and it sounded great for its price.

I used FL Studio as my workstation to create the soundtrack.

The time signature is 7/4 which means there are 7 quarter notes per bar. It’s not a common time signature and the reason I chose this signature was because I found an old Taiko soundtrack with that time signature and it sounded cool.

I used the step sequencer in FL Studio to decide when I wanted to play a certain sample on the bar.

I also changed the velocity of each note to make it sound more authentic. A real human being rarely hits the drums with same amount of force. By varying the velocity the soundtrack will sound less robotic.

About Samuel Karabetian

2017 Programming