Animations


This week I have mostly been focusing on the different animations for the game npc’s and avatar. All though many different animations are and will be done. I have chosen to focus on the most challenging and interesting animation for me. The challenge of the flying of the dragon avatar was proven to be very hard than I anticipated. We needed the dragon animation to contribute to the game by stimulating a sense that the dragon is keeping the beat through the flying animation.

The first step in this process was to search for a movement by flying creatures, and by flying creatures I mean anything that can fly. I started with searching for a basic dragon flying pattern and I found that as the dragon move its’ wings down, it moves its’ body and head upwards. This same pattern went for a flying albatross and condor. I chose to see these animal flying patterns because that I wanted to see how any heavy flying creature and the only things that I can study is birds that exist in real life. So when I have studied the basic flying pattern of the flying creature, then I needed to start to implement this to my flying dragon design. I made some key points in the dragons flying for the groups Game Design Document, so I could use these in the making of the wing flapping. This was the easiest point in making of the animation. I drew out the pattern of the wings movement that went in a forward motion as it went down. When I had the pattern made, then I started drawing the wings’ movement between the key points. The tips of the wings had to be angled down at first before the rest of the wing followed. This will be repeated backwards for the wing flapping animation.  



This was as far I as I got until that I started writing this blog post, so I haven’t put it into the timeline and put everything into frames yet, but I will once that I have finished the pattern of the body movement. For the remaining of the week, I will continue the work by animating in the movement of the body and head as the wings are being flapped and the attack sprite for the dragons open mouth will also be added so that the programmers will be able to program the attack animation in any frame that the player might press the fire key. This will take some work and polishing so that it will be going smooth, and that is why this have taken time. To be fair, I underestimated the time this will take to make this sort of animation and since that I have no experience of it before, and then it will probably take many tries before I get the “perfect animation” for the flying. But I have the time and I will continue to work on this until that I have the imagined animation that I wanted.  






About Linus Börjesson

2014  Graphics