BGP week 6 – Animation updates
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This week doesn’t have a lot of very visually interesting updates. Mostly I just spent it working on the animations – small fixes as usual, like an animation not playing as it should, or adjustments to the timing. I also made a fair few new ones, such as animations for a couple of different landings, and just generally updating the current ones to be more fluid and engaging. Since at this point we have pretty much all the animations we need, and are confident we’ll keep all that we have (a lot of animations get routinely thrown out cause they’re not relevant anymore due to changes in gameplay etc.) , I was also able to animate our player character’s clothing.
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