Game Design journal 6
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Mikael Ferroukhi Date 20/03/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun??? All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up during the making of the game itself. This pressure is what I think changed me and the relation we have with each other in my group. During these 10 weeks, I’ve learned quite a few things about myself, team working, and how to provide my team with what it needs. All of that has been for the best since today I feel more confident than ever in the potential that I with the rest of my team have in terms of game production.
At first it wasn’t that easy I had been through a Minor change from Programming to Graphic which totally changed my role in the team and what I can bring in terms of work. Luckily for me, all of my team members have been very kind concerning that change and made everything to make sure that we keep working just as fine as previously but with this new composition. Working in team has always been something I struggled with, I like to have my own workspace where I know exactly where are all the items I need and it makes me more efficient this way. So having to actually move to some other place to work with other persons in an environment where I don’t have my references made me feel insanely un-effective in the first few weeks of the course. The feeling was such that I could see that in a week-end I would produce more than in a week. I think that is a feeling that we all shared at first among the members of the team to some different degree. This is what un-motivated people look like:
Now with the time, the team and I managed to find our own pace, both in terms of meeting and communication, but also in terms of workload and share. I felt that with time I became more eased when it came to working all together and it went to the point where I actually enjoyed it. Once you get use to this environment, everything become so much easier because you can ask for help or check anything instantly, which is a great boost in term of work efficiency. We kept working this way, with some ups and downs, and eventually we managed to produced a fully playable game that actually looks a lot like what we wanted it to be! So I think that this course was a success for all of us in the team.
So what is the end result? What have I learned? The finality of this course is that we managed not only to produce a game that we are proud of but also that we learned how to work together as a team and to listen to the needs of each other, while keeping a good pace in our work. I feel like the most valuable thing that I got from this course is actually learning how to work with a team and to feel what it is to share a common objective with other people and to try to our best to reach it through our common work. |

