Big Game Project: Week 5
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The fifth week (May 2 – May 6) development of our game “Kei” is halfway through. This week I worked on the second enemy type, dubbed Beta. According to the Project Plan, this enemy type should have both a ranged and a melee attack. I implemented a ranged attack for the Beta type robot, a deadly slow-moving laser beam. This could be the highlight of the week’s developmental work (though I also worked on other minor fixes). You can preview this laser attack here: https://drive.google.com/file/d/0B4Ygnk4SnEMVcnlxNFlMOWkyRzQ/view?usp=sharing The laser attack is still incomplete – you may notice the laser beams getting through house walls, which isn’t intended. Also, the tip of the laser beam moves too jerkily as the body of the beam tracks the player. We might want to fix this by adding some delay in the tracking movement. P. S. it is possible that this model and the whole attack will not be present in the final version of the game as some team members think this attack is not fitting in the overall design of the game. |