Design Feedback – 5

I like this blog post for several reasons. The main reason is how open you are with the game’s state and your role as a scrum master/product owner. That you can look at yourself and critique is a very crucial thing to do in order to learn. We all struggle, sometimes more, sometimes less. I think you will benefit from this and take this experience and make something valuable out of it.

It is never a good feeling when you know you can make a better game or as you said, you know the problems that exists with it. You want to really stress that to the testers that you are really aware of it. This is why we are here though. So that we can fail and pick us up again and learn from it. It is “only” a school project and you can afford to have some setbacks.

There is still one week left and you can still improve the game and the groups dynamic. There is always something that can be done, it doesn’t need to be a big scale kind of thing.
Good luck.

About Joakim Malmström

2017 Game Design