Feedback 4
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Feedback on: https://gd2developmentas.wordpress.com/2018/03/01/blog-4/ I really like that you explain that, instead of just scaling up a squid you instead researched similar real life animals to base your enemy on – think that does show up in the final design and gives it a more grounded feeling. Something I was wondering about was on the subject of you choosing to do more squash and stretch in this enemy than the one before, of course the structure of a squid does that it’s more “squishy” than a shark but was wondering how you balanced the different squash and stretches on both of the character so that they still aesthetically fit into the same game – and in the design still have enough similarities in order to communicate to the player that they are both enemies? You probably balanced that well but could have used a gif with the animation in order to see that. |