BGP: Fourth Post
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This week was more focused on adjustments and trying to tune up what we already had before going into adding on more ways to interact with the town. I created a couple of poster variations for the billboards spread around town:
As well a couple of very simple diffuse and alpha textures for the windows and doors to prevent them from having emissive all over the mesh. Then it was mostly smaller but time-consuming adjustments like changing the lights to a warmer hue along the critical path in the level to provide more guidance, changing window lights and colours for some instances to prevent it from looking too same-y and pulling houses a bit out and back along the road for a more natural look.
Also worked a bit on our HUD. Spot the re-used assets!
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