Big Game Project – The Beginning
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For the last four weeks, I have been working on a game that will be showcased at the Gotland Game Conference on the 20th of May. We are a group of six students, three programmers and three graphical artists making the game over an eight weeks course called Big Game Project. In this post I will go into the work I did the first week. The idea for the game was already finished before this course started, so production began right away. The game is a survival/RTS with two layers. The first layer is a flying island where your small group of settlers live, the second is the dangerous jungle below where you have to venture to find food and resources. You play on both of these at the same time. For the first week, we did some research into what kind of graphical style we wanted to use for the game. We decided on a low poly painted look for the game as opposed to a more realistic style, since we felt it would be less time consuming and would allow us to create all the assets we wanted in the limited time we had to make them. The first thing I did was a model of the settlers homes, using a turn-around sketch from another artist on the team. After the model was finished I added the textures, some of which I made and some were made by the other artists. This is the model, with and without texturing:
I also started working on the turn-around sketches fore more of the buildings in the game. These were mostly really quick sketches to get a feel of what the general design and architecture of the settlers culture was.
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