Game testing and pre Alpha
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This week helped me a lot when it comes to realizing my role and what I need to do within the project. As a producer I cannot get to immersed in a simple task for too long. I need to get an overview of the project and once I have that I can see what the project needs in first place and what will work and what not. I realized this while putting together the main scene and could see what we had so far. I could not see the project as clear before this. Anyway, we had the pre-Alpha game testing. I put together some forms and got some feedback on the things we had so far, even though it was not nearly finished. The pre-Alpha was really good for us in more than one way as I mentioned previously. Unfortunately we had some problems while building the project and Kei had her running animation while standing still all of a sudden for example. I took the opportunity to ask people what they would like to see in our game and if they liked the feeling we are going for. Next week I´ll be working more within Unity directly with the others and hopefully detect problems in forehand this time. I feel good about next week and can´t wait!
And here is an updated version of Kei´s texture! The majority of play-testers commented that they really liked the colour scheme we are going for. Now we just need to fix the obvious things so that we can get to the fine tuning. Better get to it! |

