BGP week 2 – She moves now.
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So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes. So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as I went depending on what I needed. The controller rapidly gets pretty messy even with simple characters like Neiva, and a lot of time was spent just iterating on the tree – figuring out, when she did something strange, why that was and how to solve it using the transitions.
She still couldn’t run the right direction when going towards -x though. It could be solved by having duplicate animations for every time she’s turned around, but it’ll be more effective to just ask a programmer to turn her around in the code instead. |
