Big Game Project – Week 4 – Building the Level

The Fourth week of BGB has come to an end this post covers what I have been doing during the last week. So this week I have started to build the level.

I use the unreal blueprints to create different segments of the walls by combining the rock meshes, so far I have two different walls, a tunnel, a roof segment and cave opening, these were built with the rocks that had finished UV mapping I have several more at my disposal, but without UV mapping at the moment (most of the rock were created by our 3D Artist Marcus Svensson).

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I started to build the level with these segments, and i knew it would not be enough parts to create enough variation in the level, but we needed a version of the level finished for the upcoming alpha testing on Wednesday. And I am going to create a lot more segments, how many depends on how much time I can spend on that task. When I have more segments created I am going to replace the parts of the level that looks to repetitive to create more variations in the level.

So this is how the level looks in it’s current state:

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As you may see above the lightning have caused me some problems, it is something weird about how the character reacts to the lightning, I have tried different settings on the camera, Auto-exposure, turned of eye adaption, and so on, but I haven’t find something that works yet. I have very little experience with lightning in Unreal so some setbacks were expected.

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That’s all for this week