Pre Alpha week (w4)

This week was the last week before the alpha should be ready. The main focus of the week from my side was making a small test level to be played at the open game testing that was held on Friday. This involved plenty of play testing, remodelling of the level, and discussions with the other team members on what we needed to make the level work.

Many art assets were implemented during the week such as buttons, inactive and active boxes as well as a place holder hazard and the pick-able scrap pieces.

level_prealpha

The level we presented at the play test

magne

An active object: can be used to boost jumps and hang in

Pussle_saw

The saw puzzle I showed a sketch and a WIP picture of last week

scrap

The object in front of the red player is a piece of scrap

uaigherw

The yellow player has pressed a button that opened the doors