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This week i have worked with UV mapping so the 2D artist could make textures for the props.
Here is a textured sign.

I have also continued on the boss mesh and it’s almost done.
I decided to make the beard it’s own mesh to start with and then attach it to the man mesh.
I tried first to just extrude it from the face mesh and work from there but that was more troublesome then i thought. But now it works a lot smoother and then i want to attach it to the main mesh so it gets more smoother and actually look like it is attached to him. Otherwise it will look like a fake beard.

Then i have also made a base mesh for the second enemy, so we will be able to start animating it next week. I will probably work on it a little mroe first but we could animate it as it is right now.

This is the concept art im working from, so you can see that there is a lot more details that will be added to him later.


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