Big Game Project Week 4

This week was the week where I was originally supposed to start building the level but due to complications with the programming of the splines, there was a change of plans.
Instead for this week I have been modelling some environmental assets. Partially some assets that I were supposed to have created last week but never got around to doing due to changes in what I had to by BlockIt Ad remover” href=”#”>work with.
I have also created a testable level, the prototypes that were created were never supposed to be in the game and therefore they were modeled in an ”unusable” way.

So to begin with, the rocks I created. I created about 5 different stones, two of which were decent with a usable polycount, the other three were tests I made to see what way gave the better results.

Stenar Blogg

 

The boulder looking stone to the left is not yet completed, the texture was merely placed there as a test. To the right we have two models, one High poly and one Low poly. That is the stone we decided to go with, it has both a normal by BlockIt Ad remover” href=”#”>map and an ambient occlusion map baked and only needs a diffuse map & roughness.

 

Hus blogg

 

These models are the houses I created this week. No texture work is done for them, but the modelling is completed, during the coming week however, by BlockIt Ad remover” href=”#”>more details might be added (might model in doors and windows) and some of the scales for the left building is going to be reconsidered. These buildings are going to be somewhat destroyed, this will come through mainly in the textures. Other assets might also be placed in and around the buildings to reinforce how broken they look.

 

test level blogg

 

This is the test level that I created in order to give the programmers a chance to test cameras/gravity/swapping in the game. The problematic areas so far with the level are: the spiral, the area with half tracks in the bottom left and the loop. The loop has the mildest version of problems and the spiral is extremely hard to pass through.

 

And that is about it for this week, the playtesting took some time away from the friday and as a result, the friday was probably the least productive day of the week.