An Introduction and the Design Document

Hello and welcome to my blog. In this blog I will describe the development process of Fast Gear. Fast gear is a story-based racing game with art and sound inspired by the 80s. In Fast Gear the player will race around circuits all over the world against AI opponents that each have personality. But the player will meet these characters off track as well. Off track the player will be able to spend time with their opponents to fom relationships with them that can help them during races. The player can also impact how other characters feel about them in press conferneses. In a press conference the player can bad mouth a rival racer and that racer will race with more ferocity against the player. But if the player talks the talk and walks the walk they will gain public opinon. Public opinion is what investors look at to decide which racer they want to sponsor. Through sponsorships the player can get abilities that they can use during races.

About Morgan Kringstad Håkansson

2015 Programming