Concept
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Before the course started the students received a chance to pitch a game idea. In these pitch sessions, the students received feedback from both members of the institution and their peers. During this stage I wrote the concept for Fast Gear and pitched it during the first one of these sessions. The pitch consisted of the core ideas of Fast Gear from the perspective of improving the racing class Formula 1. The feedback I received from Jakob Berglund Rogert consisted of that I needed to define the vertical slice, explore how difficult it is to create an AI which communicates the behaviors I described, and that the project had a clear target audience. I used this feedback to improve my presentation for the second pitch attempt. During the second pitch attempt I included a more detailed vertical slice. This description included that the vertical slice should have a short dialogue sequence with a rival racer, and a race around a track against three AI opponents. The feedback I received from Alex Untoro consisted of that I needed to find the focus for the project. Either the story or the racing. After getting this feedback I redesigned the game to make the vertical slice possible to make during the eight weeks with the members that I had in mind at that time.
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