Ambient pressure voice logs
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This week I have been working on developing a radio voice for our game Ambient pressure. The voice supports the narrative and gives the player a quick tutorial of what the goal is. It also gives a hint of the dangers the diver is about to face. For this artefact, me and David Crosson wrote a script of what the voice was supposed to say. The first time that the voice appears is in the first level. In summary it tells the player that the diver locates itself deep down into the ocean. It also tells the player that he is supposed to gather all the samples in order to complete the game. For you who does not know about the game goal: You are supposed to avoid monster fish in order to collect all the samples required for the completion of the game. We booked a studio that is available here in our school. We plugged the microphone into the computer and started recording. The program that we worked in is Logic Pro X. The first step was to design a suitable character behind the voice. We recorded different tracks where both David and I read the script, currently we are using David’s. When we did this, we tried to speak in different ways, different voices and dialects. We ended up with 12 different types of voices. From these tracks we select the ones we thought where the most interesting. We selected a voice we simply called “crazy”. This was a distinct character that we both thought would fit in our game because it had a light voice that would stand out from the rest of the quite dark sounds. The character is quite humouritsitc, a bit crazy and naïve. The track that represents the character consists of various plugins. Plugin number one is called Soundshifter. This is used to pitch the voice. Number two is “Ekramer DR” which is a plugin for equalisation such as number three: Manny Marruqqin. The last plugin is called “One knob drive” and is used for giving distortion to the voice and add to the radio effect.
The sound shifter is adjusted so it pitches the voice to a slightly higher level than the original voice, which makes it sound a little bit like claptrap from the Borderlands series, though his voice is a very high tune: https://www.youtube.com/watch?v=VKLXOkiEhIg The equalisation is adjusted so that the higher frequencies are more pronounced, which makes it easier to distinguish from the rest of the audio. Here is a sample that you can listen to if you want:https://soundcloud.com/mundari/radio-voice |
