2D Game Project: Stuff and things
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It’s blogging time!
For the last week I have been on art duty and have been trying to produce a couple of art assets. But first some backstory. The world of the game I am working on, The Last Signal, is suppose to be an abandoned space ship. To be exact the game is about a science vessel traversing the final frontier gathering knowledge about other planets in hope of finding resources and easily habitable planets. But when approaching the latest planet the ship is damaged by an asteroid. Life support and artificial gravity stops to function and collected specimen of an alien species is let loose on the ship. Most researchers and staff are killed by these creatures. All except for the player character actually. Thus the player has to use a space suit with jet propulsion to navigate the ship and restore all functions to send an SOS.
At the moment we have a map made by our level designer where the player can move and encounter enemies. But the world is lacking. No place where humans live for a long time and especially not a science vessel is void of things placed there by human hands. Things like furniture and machinery depending on in what part of the ship you are in. This is the case at the moment, all corridors and rooms are completely empty save for enemies and some powerups. So my big task for this week has been to create the art assets to fill these rooms and corridors and also to keep with the set style for the game so that the things I produce does not deviate and look out of place in the game world. Even though they are there the player should not notice them, just like a good soundtrack in both movies and games.
First off I have made a space toilet: I looked at actual space toilets but I realized that in the environment that the game takes place artificial gravity has been around for a while and with this in mind it would make no sense to use space toilets. So I just designed a normal toilet. But it has a unique feature. In case of emergency, like gravity failing for example, a hatch is activated and stops sewage from leaking out into the ship.
And to accompany the toilet I have made a sink.
Nothing special about this, just a normal sink.
And to stay on topic with toilets I can top it off with a bunch of pipes. These could be used for a number of functions within the ship. Sewage for one, coolant, pumping air from the greenhouse and a number of other things.
That is all for this time. |


