Space Shooter Project Blog: Post #3
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It’s once again time to shed light on the work I’v done this week. Since I finished the design for the first level last week, I have now been assigned to work on the decorations for the level. In this post I will cover the first two props I made and some of the thoughts that went into them. These are the props; a barrel and a container, seen from above. The first one I made was the barrel, and it took a bit longer than I would have wanted to finish. The main problem with it was that me and my group had to have a discussion on which way it should be viewed from. I originally wanted to draw it in three dimensions. The reason for this was as follows; as the setting of our game, ”The Last Signal” doesn’t have any gravity, I felt it would make more sense to have the object float around, and if the object would be floating with a flat surface perfectly parallell to the player’s view, it would look really unnatural. With that thought in mind, I first created this version: I had planned to animate it so it would rotate slowly as if something had collided with it, but our lead art wanted to keep the object locked to the floor, which I found quite strange as it would conflict with the setting and mechanics (or lack thereof, since we are talking about gravity) of the game. Either way, it was settled that the object be put in a 2D perspective instead, which lead to the following version. Having now put the barrel in a 2D perspective, it looked really flat. So to make it look more appealing, I added the colored half-circles to simulate a light shining on it, and lighting up some of the edges. You should be able to see them in the enlarged image. Also, in photoshop I bent the texture used on the lid of the barrel to create a shadow on the opposite side of the half-circle. The final result looks far more appealing than the flat grey it was originally. As for the second object, the container, I followed the same idea as with the second iteration of the barrel; use flat colors, but manipulate textures and lines to simulate another dimension in the object. Here I couldn’t really play around with lights as much, so I opted for simple lines to show a slight angle in the horizontal and vertical sides of the container. The colors used for both objects were taken from the set of palettes that our Lead Art created for our boxes. Which would be the following two. The purple sample used for the container looks slightly off because it is seen through the texture, but I feel it’s still close enough for it not to conflict with the rest of the art. If the container is needed in another color, I can simply go back to the photoshop file and fill the area with another color sample. That’s all for me this week. |






