Week 6 Mole Munch

Week 6 of the production. It has been a week since the alpha presentation. Our presentation went great and we got some feedback from our scrum master telling us that we did a good job. We did not get our water mechanic to work tough which was a real bummer. Still, our game showed the main mechanics and our teacher understood what the game was about.

digDown_Animation

 

This week I worked on the animation for the digging transition between overworld and underground. As I started this animation I was not really sure of how I would do it. Should I make a realistic digging animation or make it exaggerated. The other animations that I had made was kind of exaggerated and goofy so I decided to go with a more exaggerated style. Instead of animating a mole digging down on the place under it. I made the animation more dolphin like. Starting from idle e position then taking of in a jumping arch like style. giving the digging more impact on the ground. Giving the player more feedback that they are actually digging trough the ground.

molegoingdown

Here is the final result. This animation should not really be looping so it looks kind of wonky when it is showed that way.

What problems did I face when animating this?

The hardest part about this animation was the vertical rotation. When animating in a top down perspective it is really hard to animate the depth of the scene. and when you are going to rotate a character in a vertical fashion it is easy to make many mistakes. My way of over coming this was to draw out 4 key frames. 1. idle 2. 1/4 way trough 3. 3/4 way trough and last the full rotation of the animation. Not only do I need to be really careful while doing this I also need to keep the sprite lined up so it does not move around as that will be handled by the game. If my character were to move forward while I am not pressing anything it would feel disconnected and out of control.

The ground that the mole hits will have its own animation. This was decided because each time the mole digs a hole the hole will stay behind and it will have its own function in the game.

Next week I will be working on the gardeners animation for catching the mole. This will include a vertical rotation too so it will provide a challenge.

Thanks for you time!

 

About Emil Christenson

2014 Graphics