Sound of Life – Digging sequence

Hallo everyone!

I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all digging will be done with help of cinematics/Sequences.

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By using Unreal Engine 4 Sequence editor we could create our own cinematics. I did this by first creating an level sequence called “Actress_Sequence” this would act as the master sequence when it came to the wounding of our actress survivor. The only thing it contained was an shot track which gives able you to add shots. By using shots you will able to keep a better track on what is going on in the sequence and it is easy to reorganize if you feel that some is wrong or missing. But to be able to reorganize we first need some shots to play with.

Shots is actually level sequences so to create a shot you just have to make a new level sequence. I created three new sequences that would play when Actress_Sequence was called.

The first shot was a fade shot. it contained the player camera and a fade track. This was here to make a smooth transition from play to cinematic. We also plan to add sound and audio in a later stage so the player can easier understand what is happening. The second shot was a camera that was fixed in position and it was over looking our square and some broken building, it also had a fade track. We will later during this shot move our sun to show the player that time has passed. The third shot is when you find and then meet the survivor. It contained the actress, camera and a fade track. the actress was a spawnable, a spawneble object only exists in the sequence so that means that the actress wont be in the scene  after the sequence finish. the shot s camera was also moving along a track to simulate the player moving towards the actress. After that the camera fades out and the player can resume playing the came. The whole Actress_Sequence takes at the moment 18 seconds to finish.

That what I’m been doing and I need to create sequences for all survivors and also one when you don’t fine someone. But that will have to wait until our level is finished and I know where all the survivors will be located.

 

About Emil Wahlund

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