The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!

After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be fixed. The problem were that the outlines were not detected as we wanted. The outlines were not on the object’s edges as you can see to the right in this picture:

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The solution to this problem was to have the same smoothing group on the whole object before exporting it from the 3D software into Unity. Before it had been maybe three or four different smoothing groups. Well, to change them did not take to much time but then the UVmaps needed to be redone again. I’m fortunate to not have been the one to do it the first time so I didn’t need to experience the boring and tideous time to it twice (because lets face it UV mapping is nothing no one thinks is a fun job).

So it was time consuming to redo everything again that someone already done, and did a good job with. But it was necessary to get the shaders right and the UV needed to be done so the textures worked correctly.

About Louise Fändriks

2015 Graphics