week 5, Space Shooter Project
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This week is just as busy as any other! I think I have gotten a bit better at planning how much work I can take on, and how long it will take. I have to consider and plan carefully due to my other classes. Goal number one for this week, don´t die, -check! The second goal for this week is to finishing making two enemies and to animate them before the end of the sprint. The style of our game is a bit unusual with patterns in different layers to create the shadow affects and create some false depth. This gave me some issues while working on the goblins that represents the enemies. I can not go into details in the designs as I usually would since the patterns would make them impossible to see, or very messy to the look. Therefor I made some concepts last week and then started working and tweaking the ones we picked to fit the patterns theme. I ended up simplifying them and adding most of the armor details in solid dark colors so that they stand out from the rest of the body. I tested using patterns at first but that just made the design messy as I anticipated. I am also testing what color of the outlines the enemies should have. I think we are going to go with purple. The outlines are there to prevent the grey / brown -ish enemies to melt in with their environment that has the same color theme. And to follow the rest of our objects of course. This simplicity makes them feel a bit childish but I honestly did not figure out how to make them better for now. I have never worked with this pattern style before so it is all experimental for me. The plan is to get the concepts done and ready to use in game, and then when there is time (if there is time) we can go back and fix them up. For now the priority is to get ready for alpha. The animation is also new for me. I am using Photoshop to make them and learn by doing is yet again the key. The patterns follow the limbs and I try to make them so that the patterns wont feel weird and twisted when there is movement. I disassemble the enemies in Photoshop so that I get their bodies, arms and legs separate. Then move them around in new frames to create the movement. This method allows me to test out different motions easier than if I were to draw them all over again and try to match the exact same placement of the patterns on their bodies. That is my sprint for this week. |


