Rigging and Skinning the Second Critter
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Been a while! Well this time I’m going to talk a bit about the second critter which I’ve ”lovingly” nicknamed Jabba the Hutt due to it’s uncanny resemblance… (not really but in my head they were)
This larvae state is the so called juvenile stage, the middle ground between a baby and the Adult version (the Adult version is the first one) The general process was the same as the previous critter, used a cat rig, modified a preset to match our needs, skin it and then poof done. Rigging this character caused me quite the headache as it was so unlike anything I had ever rigged before it, it was hard figuring out where the different bones should be and how they should all work together, it was also just hard from the get go to find a preset CAT rig which suited this character. The one I ended up using was the Lizard skeleton, but this was only as a start, rather than a legless lizard (which is basically just a snake) I looked up baby seals and how they moved and how their bones were connected and made an abstraction from that, to do that I had to heavily modify the rig and remove all of the legs and then add one pair of arms where the flippers are in order to get the correct movement. Was tough work because I have never done a rig of anything like this character before but it ended up working in the end! |
