A Ray of Hope: Texture Update

I need to recall making more of these. How many did we have to make again? Eight? I don’t know.

I’ll update when I have a number of things to show.



The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…


3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took a bit to figure out how to use P4V and Unreal together, but as I’ve finally gotten a handle on that, with some help from the boys, things look good.

I am working on ventilation pipes now. More on that as it develops.

About Sanna Lundberg

2014  Graphics