Busy, busy, BUSY!

The Team Daemonocle production ship is currently firing on all cylinders! (minus this gloriously sunny first of May on the island). With the first of May coming around so soon we’ve been putting some hard working hours to get ready for the SGA (Swedish Game Awards) and the GGC (Gotland Game Conference) deadlines.

The programmers, Alex and Leevi, and our lead design, David, have been swatting those bugs in ‘Unity’ and keeping the DynaMine cart running as smooth as possible… There’s a few tweaks to be done still until our cart is ready for the next play testing on the 12th of May but they’re quietly confident that we’ll be stacking the gold in no time!

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Leevi, our lead programmer when he gets hungry…

Mikael, our lead sound has been working diligently in his sound cave and we have some AWESOME music. Finally, with the help of the music programme ‘Elias’ he’ll be starting to piece together all the relevant sounds for our final product. Check our videos on our Facebook page (https://www.facebook.com/DynaMineGame/?pnref=story) and have a little groove to the tunes! There’s some other game music being cooked up but that’s under wraps for now! Keep in touch with the page to also see any new implementations when we have time to update our progress. David’s also been busy structuring our levels to fit along side our music to create a coherent design throughout.

With the agile methods being used in our production we’ve also switched most of our assets over to being 3D as the team felt that it makes the game look a lot cleaner than 2D sprites in a 3D environment. This has put a huge demand of the art side of project! With our producer, Marcel, having experience within 3D programmes such as ‘3DSMax’ and ‘Maya’ they’ve been moddling the 3D assets and supplying us artists, Elina and myself, with UV maps to texture  and get ready for implementation. With the correct mapping of each asset in the 3D programmes it’s easy enough to ‘simply’ add the colours!2017-05-01 (1).png

With Elina stepping out of her comfort zone with the 3D assets and normal mapping within ‘PhotoShop’, I’ve also been learning how particle systems work in ‘Unity’. Instead of using animations for the explosions, there’s been a conscious decision to use said particle system. It’s been a struggle but after using the YouTube channel ‘Making stuff look good in Unity’ it’s been a amazingly fast learning experience. I would recommend this channel for people of any experience to refer too if help is required.(https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg)

With all this being said it’s time to jump right into the coming week! If you would like to play test our game at all and leave some feedback that’d be awesome! Just leave a comment or message the Facebook page directly!

https://www.facebook.com/DynaMineGame/?pnref=story

Thanks for reading and come back next week for any updates from Team Daemonocle!!

//Benjamin Lockwood: Lead Art.

About Benjamin Lockwood

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