Week 4 Game Development.

It is pre-alpha week. The team has been working hard to make our MVP for this weeks deadline. The main point of the MVP is to show the core mechanics. As MVP do not really need fully animated sprites I did not have any pressure on me. Although being ahead of schedule is always a good thing.

Today I made the animated sprite for our main character the mole.

Walking_Animation

So here is the walking animation for the mole. The perspective of the game is in top-down view and I noticed that if I made a realistic walk animation for the mole nothing would look interesting at all as a moles feet and hands are under the body while moving. With this in mind I made the mole have a more silly or goofy walk animation to make the sense of movement more obvious.

The size for the sprite was 64X64 and it is animated in flash giving me full range control over size as the graphic is made in Vector-graphic so I can adjust size on the fly if something do not look right in the final product.

So the choice of color do not really match a realistic mole either but it helped making the character clear when he was digging as the scene could be pretty dark. But giving a solid depth to the character was not possible with only the main color so I added a stripe of very light brown in the middle of the character that would bend as the character moved giving the mole a more believable shape.

Why are the hands and feet transparent you might ask. This was a choice I made to give the mole a color that would fit the ground it was on. In example, the mole is digging trough the dirt that would make the paws and feet dirty with that elements color. So to not make one sprite for each color I made it transparent but still giving it a black line so you can define what is the paw and what is the ground.

Although I show you the sprite in a sprite sheet. This is not the final result as I will put every animation into a Sprite atlas and provide the programmers with coordinates for each animation.

For tomorrow I will start working on the walking animation for the Top-level as we have decided that the mole will be really slow on the surface to provide a challenge.

About Emil Christenson

2014 Graphics