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This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield and Stationary + Grabber, before finishing the Grabber.
Also, I’ve put the UV-maping on hold while maing the modells, since it was more important to have the modells done for the Alpha. I also want to make sure that I make the UV-maps as good as possible. Would be nice if we could reuse the UV-maps to the base robots for the fusion versions, but I’m not completely sure how to do that. I’ll talk to one of our teachers about it next week!
Here’s some quick pictures of the fusions I mentioned earlier; Stationary + Shield and Stationary + Thrower.
The fusion Stationary + Thrower will throw away the player and other robots if they stand upon the scope of the grabber. This will make it possible for the player to travel across different gaps and traps.
The Stationary + Shiled fusion will protect itself from any incoming projectiles and bounce them on the shield. This gives the player the possibility to reach certain points that was unreachable otherwise.
Our lead artist, Ylva, has started on the textures for the Controller and the Thrower and it looks really good. It will be great to see these guys with textures and movement. Hopefully we’ll be able to see some of that in one or two weeks.
I finished the modell for the Grabber too, so now all the base robots are finished. So for next week I’ll finish all the fusions and fix the UV- maps for the different robots.
But first it’s time for easter which brings candy and family! I think we’ll do great after this break! Very excited to see our final version Mechropolis, which will bee finished next by the end of next month!

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