Commenting! #6
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Here’s the comment to Kristina’s postmortem:
Hey Kristina! You really managed to cover a lot in your post! Short recap, some difficulties along the process, some design decision, a mention about backlog. My favourite part is about the gem. Your example shows that there is a multitude of ways of presenting what a game is about and its’ objective by neither needless text nor explicitly pointing something out. We are only limited by boundaries of our creativity! In fact, all the things you included are interesting, but mentioned just briefly and I feel like you could have elaborated more on each of them. Answering questions like: Why is it relevant? How did it impact the project? What have I learned? would make the text more meaningful. I’m personally most interested in the last one, you stated that you learned a lot, but some specifics would be awesome Thanks for the good post! Krzesimir |
I gained a lot of precious experience during this Game Development course myself and in my opinion sharing our PM knowledge can be veeery helpful! I also think that the text would become more coherent if you presented the reason to include them all – there’s one for sure.