Blog Comment #4
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Hello! I would like to start with your structure being quite simple and understandable by any reader and clearly concentrates on the artifact which is the tutorial design. The process behind designing the tutorial is told in a way where motivation are included which is that players have a hard time understanding essential gameplay mechanics and tutorials. I would agree on this as the game you’re making Behemoth had the difficulty of multitasking, thus making it quite hard to understand for a newly starting player such as myself. The problems are addressed such as that it is unknown if the tutorials given will be enough, which needs playtesting as said. The reflection gives out the value of a simple investigation of the difficulties of creating a tutorial for a game. As for improvements, making some tests to some people who doesn’t know about the game and showcasing the results here could be an interesting addition. |