Comment Archives: Week #5 – Yinsong Hong, Team Flytrap
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Seeing everyone’s games and the work they put into them was probably my favorite part of the playtesting as well. It is good that you mentioned the feedback from alpha regarding the floodlight and power-up, however it would have be interesting to know how that feedback was applied in the beta. On a similar note, you talked about that you know what to polish for gold, however you did not expand on that. Even just one example would make a substantial improvement. The first part feels like you were inflating the word count. While it can be a struggle not to know what else to write, it can feel like you seem disinterested in the project (not that I’m saying you are, your writing’s just giving that impression). Regarding the quality of feedback for alpha and beta, maybe part of the problem was not just having much to show, but also not knowing what to ask the player when getting feedback. Just a thought. If you can, you probably should try and make the screenshot of the feedback bigger as I’m squinting trying to read it and I can only imagine what it looks like on a smaller screen or to people with worse eyesight. Best of luck in this last week and your future endeavors. -Christopher Haibel
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