comment #5

Hey Natali,
It seems like you’ve really gotten good value out of these playtestings and that you’ve realized how important you consider them. It’s very clear what you’re communicating, but I would have loved to see something more concrete. You’re writing about giving the players a reason to use the swarm function and then a reason not to use it. I think it would be super interesting to see what the changes actually were, so that if I’m caught in that situation myself in the future I could try out what worked for your group. I don’t think you need to be afraid of explaining very specific mechanics of your game for the sake of the blogpost.

Otherwise I don’t have much. It’s too bad you can’t try out the game with the target audience, maybe some day (╯✧∇✧)╯

Good luck with the last week of the project!

About Johan Fallberg

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