I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can or can not do. You could have given examples maybe or write about these in more details. What did the testers not understand ? What were the bugs they came across ? Was the game too easy or too difficult and why ?
Apparently you have followed the teachers instructiong to playtest within the group which I wish my group did more but we didnt manage to meet so often or to find a way to all access the game because we worked with the unity collab so only 3 of us had access to it.
Finally, you approached the subject with a designer’s perspective and not the graphic artist’s perspective which might have been interesting to read aswell. Did it help you taking art decision, did you receive any critic or praise on the assets you had already been doing for example.
Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can or can not do. You could have given examples maybe or write about these in more details. What did the testers not understand ? What were the bugs they came across ? Was the game too easy or too difficult and why ?
Apparently you have followed the teachers instructiong to playtest within the group which I wish my group did more but we didnt manage to meet so often or to find a way to all access the game because we worked with the unity collab so only 3 of us had access to it.
Finally, you approached the subject with a designer’s perspective and not the graphic artist’s perspective which might have been interesting to read aswell. Did it help you taking art decision, did you receive any critic or praise on the assets you had already been doing for example.
Interesting reflection nonetheless,
Thanks
Marie colin